A little about me; I've been actively working in the video game industry since 2008 during which I've had the opportunity to work on some great projects with amazing teams.
Having a passion for art and games helps me strive to always become a better artist.
Keeping up with current tools and workflows is critical in this ever evolving yet exciting industry; as such, I'm always willing to learn new ways to improve my skill set in order to create quality content through individual or team efforts.
Skill-sets and traits that sum me up best:
• Possess a critical eye for light, form, and composition.
• Hard Surface and Organic High to Low model authoring.
• Can come up with challenging technical art workflows from the ground up.
• Can creatively interpret ambiguous ideas within an overall vision and scope.
• Concept / Design.
• Worldbuilding.
• Surfacing.
• Attention to detail.
• Organized.
• Work well with teams that have a constructively critical mindset.
• Deal well with budgets and scoping within a high paced production environment.
Blog: colinadair.blogspot.com