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Colin Adair
Colin Adair
Sr. World Artist
Los Angeles, United States

Summary

A little about me; I've been actively working in the video game industry since 2008 during which I've had the opportunity to work on some great projects with amazing teams.

​Having a passion for art and games helps me strive to always become a better artist.
Keeping up with current tools and workflows is critical in this ever evolving yet exciting industry; as such, I'm always willing to learn new ways to improve my skill set in order to create quality content through individual or team efforts.

 

Skill-sets and traits that sum me up best:

• Possess a critical eye for light, form, and composition.
• Hard Surface and Organic High to Low model authoring.
• Can come up with challenging technical art workflows from the ground up.
• Can creatively interpret ambiguous ideas within an overall vision and scope.
• Concept / Design.
• Worldbuilding.
• Surfacing.
• Attention to detail.
• Organized.
• Work well with teams that have a constructively critical mindset.
• Deal well with budgets and scoping within a high paced production environment.

Blog: colinadair.blogspot.com

Skills

3D Visualization3D ModelingConceptTeam ManagementProject ManagementHard Surface ModelingEnvironment ModelingArt Direction

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
RealityScan
RealityScan
Unreal Engine
Unreal Engine
Frostbite Engine
Frostbite Engine
Houdini
Houdini